Yesterday Microsoft announced a smaller version of the Xbox One coming out in August, and it turns out this revision may have some boosts to the hardware itself.
In an interview with Polygon, Gears of War 4 developers The Coalition revealed the system is more powerful than the base Xbox One currently on the market:
“Gears of War 4 employs a dynamic resolution system that tweaks the game’s rendering resolution in both single-player and multiplayer to maintain its target frame rate in each mode (30 frames per second and 60 fps, respectively). According to Fergusson, the Xbox One S has additional raw GPU and CPU power compared to the Xbox One, and The Coalition’s engineers have been able to take advantage of that to reduce the frequency of frame rate or resolution penalties in more demanding sections of the game.”
It’s not known exactly what this entails. When Microsoft freed up some of the reserved GPU power that was used by Kinect, it gave developers a small boost without having to change the actual hardware. The GPU the Xbox One has is roughly 50% that of the AMD GPU used by the PS4. Where 1920×1080 is usually optimal on a PS4 game, Xbox One games see 1600×900 as the preferred resolution.
If they actually upgraded the GPU in the Xbox One S it means that games could hit 1080p more often like on the PS4. However if it’s just another situation like the Kinect thing (especially since the Xbox One S doesn’t have a Kinect port now…an adaptor is needed), we probably won’t see big changes until Project Scorpio releases next year.
We won’t know anything for sure until someone actually gets their hands on a Xbox One S or Microsoft releases the raw hardware specs for people to look over.