PC Gamer recently spent a total of 34 hours in BioWare’s The Old Republic, with one editor playing a Bounty Hunter for 17 hours and another playing an Imperial Agent for 17 hours. Both articles go into detail on the game in different ways, and both come away with very different opinions.
The Bounty Hunter article gives you a good idea of what it’s like to play as a Bounty Hunter on their starting planet of Hutta as well as detailing the first Flashpoint players encounter. In the end though, while he was impressed with the BioWare storytelling, he wasn’t as impressed with the game itself:
A lot of the compromises and oddities of The Old Republic come from BioWareâ€™s determination not to let anything get in the way of them telling a traditional, singleplayer RPG story. Despite everything, itâ€™s the right call.
It makes grouping up awkward â€“ if you play different classes, you canâ€™t both make story progress together. If you play the same class, the story makes less sense and you have clone companions. But if BioWare had sacrificed the story-driven aspect of their game, there wouldnâ€™t be much reason to play The Old Republic. Other MMOs have better combat models and more impressive worlds.
The Imperial Agent is a longer preview, two pages, and gives different information. There’s more talk of the combat, specifically how cover works for the Agent (as the Bounty Hunter can’t use it as his article states), and some talk of the Crew Skills you can train. Underworld Traders sounds really cool for those who liked to use Spices in Star Wars Galaxies. He walked away a bit more impressed with the game than the Bounty Hunter player:
Companions are the key to enhancing TORâ€™s roleplaying experience, providing a constant audience that responds to your choices in a genre that too often makes it easy to feel ignored. Combined with the genuinely engaging storytelling, the RPG side of TOR reminds me a lot of Dragon Age: Origins. The quest design feels reminiscent of World of Warcraftâ€™s Burning Crusade expansion: only as clever as it needs to be and not messing around with often-clumsy vehicles or possession mechanics. And the gameâ€™s PvP system feels like a refined and upgraded version of Warhammer Onlineâ€™s.