It seems like EA didn’t learn a single lesson from the epic failure of Warhammer Online. Prior to the release of that game, EA and Mythic made it a point to shove it on players faces that WAR would be a hardcore PVPers game and will offer people something WoW could never do. Well, it looks like EAs making the exact same mistake with The Old Republic. In an interview with Industry Gamers, EA Games boss Frank Gibeau wrote checks that his game can’t cash:
“When I play World of Warcraft, you go and get your quests, and you go and do your quests, but it feels more like doing a shopping list at times,” Gibeau explained. “[Our game] is more about talking to characters, learning whatâ€™s going on, investing in it, getting emotionally attached to it.
At PAX East, the Jedi staring planet of Tython was on display; and people could play these emotionally attaching quests. And you know what? They’re the same “kill ten rats” style quests every MMO has featured for years. The only difference with TOR is that, like in EverQuest 2, the objectives for the quest are read to you via voice over and you don’t have to read the quest text.
The Jedi quests on display had things like killing X-number of Flesh Raiders and freeing Padawans from cages. There was absolutely nothing new or groundbreaking about the quests, and they really just felt like the same stuff you were doing in WoW six years ago; and didn’t show any of the cool ideas Blizzard came up with for the newer Cataclysm quests. And guess what? TOR has the exact same “shopping list” WoW (and every other MMO) has. It’s called a quest tracker.
It doesn’t really matter. EA and BioWare will astroturf Metacritic with positive reviews for the game, and no one will seem to care.