StarCraft II Patched – The screams you hear are Terran players


Blizzard has deployed the long-awaited 1.1.0 patch for StarCraft II, which fixes numerous balance issues and drops a massive Nerf Bat on the hopes and dreams of Terran players. You can read the full patch notes here, but here’s the juicy bits:

Balance Changes:


• Zealot

• Build time increased from 33 to 38.
• Warp Gate cooldown increased from 23 to 28.


• Battlecruiser

• Ground damage decreased from 10 to 8.

• Bunker

• Build time increased from 30 to 35.

• Reaper

• Build time increased from 40 to 45.

• Siege Tank

• Siege mode damage changed from 50 to 35 (+15 armored).
• Upgrade damage changed from +5 to +3 (+2 armored).


• Ultralisk

• Ram ability removed. Ultralisk will now use normal attack against buildings.
• Damage decreased from 15 (+25 armored) to 15 (+20 armored).

• Maps

• Desert Oasis

• Destructible Rocks have been added to make natural expansions easier to protect.
• Center Xel’Naga Tower area has been narrowed.

Basically those Terran players who relied on Siege Tanks to win just got slapped upside the head. And Reaper harass should be slowed way down. On the other hand, Zerg players are doing back flips. Toss players are just sitting in the corner and wondering how they’ll Zealot rush now.